Das Call of Duty: World at War-Kartenpaket 1 bringt den Fans drei neue Mehrspieler-Karten. Bei “œNightfire” kÁ¤mpfen Sie in den brennenden Straßen Berlins, in “œKnietief” beziehen Sie Position in befestigten japanischen Bunkern und im “œBahnhof” agieren Sie in einer zerbombten U-Bahn-Station.
Der deutsche Patch ist kleiner, da keine neue Zombie-Mod Map enthalten ist…
Call of Duty: World at War v1.4 Patch (581.37MB)
Call of Duty: World at War v1.4 Patch (German) (266.85MB)
Chnagelog:
[spoiler]
3 new Multiplayer maps: Knee Deep, Nightfire, Station
Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt
Improved spawning logic.
Auto balancing improvements. Players are no longer auto balanced while completing objectives.
Mods: IWD”™s can be placed in the usermaps folder.
Mods: Hold Breath / Sprint functions as intended.
Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
Fixed lag caused by shooting at tanks.
All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
Martyrdom no longer causes direct impact deaths in Hardcore modes.
“œBayonet jumping” has been disabled.
[/spoiler]