Quests in Chapter 2

Quests both sides

A Score to Settle Silgrat Roche’s Path / Iorveth’s Path
The Eternal Battle Dethmold/Philippa Roche’s Path / Iorveth’s Path
From a Bygone Era Roche’s Path / Iorveth’s Path
Death Symbolized Zyvik / Philippa Roche’s Path / Iorveth’s Path
Hatred Symbolized Zyvik / Philippa Roche’s Path / Iorveth’s Path
A Sackful of Fluff (DLC) Elthon

Quest ↓ Location ↓ Source ↓ Quests / Conditions Required to Unlock
Lost Lambs Zyvik Roche’s Path
Conspiracy Theory Dethmold Roche’s Path
The Rotfiend Contract Notice board Roche’s Path
A Score to Settle Silgrat Roche’s Path / Iorveth’s Path
Little Sisters Mavrick Roche’s Path
Courage Symbolized Dethmold Roche’s Path
Bring it on: Kaedweni Camp Roche’s Path
Poker Face: Kaedweni Camp Roche’s Path
Prelude to War: Kaedwen Roche’s Path
Ave Henselt! Proximo Roche’s Path, Complete The Butcher of Cidaris
Against the Blue Stripes Roche’s Path
The Butcher of Cidaris Manfred Roche’s Path
In Cervisia Veritas Roche’s Path
The Blood Curse Dethmold Roche’s Path
The Path to Vision Visionary Roche’s Path
The Spear of Destiny Saskia Roche’s Path
The Siege of Vergen Roche’s Path
Faith Symbolized Zyvik Roche’s Path

10: A Matter of Life and Death (=11+12+13+14)

A Matter of Life and Death is a quest in Chapter II of The Witcher 2: Assassins of Kings.

Saskia has been poisoned and is barely clinging to life. Philippa Eilhart has given a list for items she’ll need to cure her. The items needed are the following:

Significant plot details end here.

Associated Quests Edit

11: The War Council

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12: Hatred Symbolized

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13: Royal Blood

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14: Royal Blood

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15: Subterranean Life

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16: Hunting Magic (= 17+18+19)

Hunting Magic is a quest (Iorveth’s path) in Chapter 2 of The Witcher 2: Assassins of Kings.

WalkthroughEdit

After talking to Cecil Burdon and the others, your map will be updated with the location of the ruins in the forest. Once you venture out and kill everything that moves, you’ll notice that the object you’re looking for is on top of a plateau. Don’t waste your time exploring all around it; to get to the top of it, you need to back track and walk on top of an earlier plateau, which does have a convenient ramp (if you look at the map, this plateau will look like a ‘J’ turned on it’s side) (even simpler its by the shallow lake first crossing point). At the end of it, a “jump” command will appear. After two jumps, you’ll get to the location. Some Harpies will attack you. In a ruin you will find a dream crystal.

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Go back to Phillipa and she’ll tell you that the dream crystal you acquired is not powerful enough. Phillipa will tell you that near the quarry there is an entrance to a harpy lair where more dream crystals may be found. But it is currently barred from entry so Phillipa reveals some information which you can use to persuade Cecil Burdon to open up the barred entrance. After talking to Cecil, you will have gained access to the lair. Upon entering the lair, you will be attacked by harpies numerous times (remember to bring 7 Harpy traps for The Harpy Contract, four for the quarry and three for the lair). Eventually you will come across the Harpy Queen who is putting a dream crystal into a projector. It shows a conversation between Letho and another assassin about the assassination of a king. Upon killing the harpy queen and her minions (don’t let them surround you, it is instant death!), search around the place for other dream crystals. There are 4 of them. As soon as you acquire each of them, you will be attacked by a pair of harpies.

Put all the crystals into projector (after you retrieve Letho’s dream from the projector).
Below is a list of corresponding crystal colors and dreams:

The silver crystal will start the Baltimore’s Nightmare quest and the red crystal will be powerful enough to cure Saskia, concluding the quest.

17: The Harpy Contract

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18: The Queen Harpy Contract

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19: ??? + A Sackful of Fluff

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21: Hatred Symbolized

If you sided with Iorveth in Act I this quest will be automatically completed upon completion of another quest, A Matter of Life and Death. Once Saskia recovers, she tells Geralt that he should simply have taken the sword while she was unconscious as it is useless to her.

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