CoD5: Patch v1.4

Das Call of Duty: World at War-Kartenpaket 1 bringt den Fans drei neue Mehrspieler-Karten. Bei “Nightfire” kämpfen Sie in den brennenden Straßen Berlins, in “Knietief” beziehen Sie Position in befestigten japanischen Bunkern und im “Bahnhof” agieren Sie in einer zerbombten U-Bahn-Station.
Der deutsche Patch ist kleiner, da keine neue Zombie-Mod Map enthalten ist…

Call of Duty: World at War v1.4 Patch (581.37MB)
Call of Duty: World at War v1.4 Patch (German) (266.85MB)

Chnagelog:
[spoiler]

  • 3 new Multiplayer maps: Knee Deep, Nightfire, Station
    Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verruckt
    Improved spawning logic.
  • Auto balancing improvements. Players are no longer auto balanced while completing objectives.
  • Mods: IWD’s can be placed in the usermaps folder.
  • Mods: Hold Breath / Sprint functions as intended.
  • Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
  • Fixed lag caused by shooting at tanks.
  • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
  • Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
  • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
  • Martyrdom no longer causes direct impact deaths in Hardcore modes.
  • “Bayonet jumping” has been disabled.
  • [/spoiler]

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